Back to Floor 8Role: Solo project, responsible for all aspects of game design, level design, functionality implementation, environment design, and partial creation of art assets.
A first-person horror game developed using Unreal Engine 5.3.
In the game, players assume the role of a white-collar worker returning home after work, only to discover that their familiar apartment has become eerily terrifying, filled with unsettling and grotesque phenomena. It seems that the only way to return to reality is by reaching the sealed-off 8th floor. The core gameplay revolves around "urban legend rules" and "multi-floor interconnected exploration." Players can use the elevator or stairwells to travel between different floors, repeatedly exploring and solving puzzles by utilizing unique items and rules found on each floor in order to obtain key items.
AnchorRole: Solo project, responsible for all aspects of game design, level design, scriptwriting, functionality and rendering implementation, creation of art assets, and map editing.
"Anchor" is a first-person puzzle adventure set within the dream-like subconscious of Adam Li, a brilliant physicist left in a coma following a tragic car accident. The player navigates a surreal and ever-changing world shaped by Adam's obsession with time, physics, and his unresolved emotional trauma. A mystical watch, representing his life’s work, allows the player to manipulate time to solve intricate puzzles. The game centers around Adam’s inner struggle to escape his self-created purgatory by confronting the guilt he harbors over his wife’s death.
Farewell! ColleagueRole: Team project – Lead Game Designer and Lead Programmer, responsible for system and gameplay design, ensuring development quality, and implementing all game functionalities.
A 2D platformer puzzle game developed in Unity, where players take on the role of an unlucky employee who is fired after being unfairly blamed by his boss. Determined to take a stand, he decides to stage a great uprising by using humor and rallying other employees to join the cause! Players can recruit more followers by interacting with or tossing fellow workers, using their help to overcome obstacles and eventually defeat the boss.
This project was created for the 2024 Global Game Jam (48-hour game development challenge).
Mountain of the Winter LandRole: Team competition project – Lead Game Designer, Lead Programmer, and Level Designer, responsible for 100% of the game design and over 98% of the game’s functionality implementation and asset creation.
A puzzle game combining sandbox simulation, construction, and movement mechanics, developed in Unity. This project was part of the 2021 Shandong University Game Competition and has won multiple awards in game development competitions organized and certified by the Ministry of Education, enterprises, and other institutions. It was also a winning entry in the 2021 Tencent University Game Creative Production Competition.
Coral City DevourerRole: Team competition project – Lead Game Designer, responsible for all game design, level, and flow design.
An experimental VR action game developed in Unity, focusing on the use of hand tracking and lip movement capture technology with VR devices. This project was part of the 2021 Shandong University Game Competition and has won several provincial and national VR game development awards, certified by the Ministry of Education.
Introduction
Master of Fina Art in Game Design
Siyan Liu Savannah 120E Phone: +86 175 6264 7376 lsy_gamedesigner@163.com